7. Asympto1cally
Impossible
to
Break
Through
Available
Audience
A$en2on
Only
a
small
number
of
content
assets
gain
significant
popularity.
Most
become
a
drop
in
the
“Long
Tail”
ocean.
Available
Content
=
Average
A$en2on
Available
Per
Content
Asset
This
number
con1nuously
drops.
8. Dear
Buyer,
Here
is
the
content
available
for
the
due
diligence
of
your
purchase
—
have
at
it.
Love,
A
World
of
Vendors
10. 67%
of
the
Buyer’s
Journey
is
Done
Digitally
67%
What’s
Source:
SiriusDecisions,
“Three
Myths
of
the
67%
Sta0s0c”,
July
13,
2013
lost
as
marke2ng
replaces
sales
interac2ons?
15. The
4
Waves
of
Content
Marke1ng
0me
content
sophis0ca0on
1.
Web
pages
founda2on
of
digital
content
marke2ng
16. The
4
Waves
of
Content
Marke1ng
2.
Rich
content
video,
infographics,
responsive
web,
HTML5
0me
content
sophis0ca0on
1.
Web
pages
founda2on
of
digital
content
marke2ng
17. The
4
Waves
of
Content
Marke1ng
2.
Rich
content
video,
infographics,
responsive
web,
HTML5
0me
content
sophis0ca0on
1.
Web
pages
founda2on
of
digital
content
marke2ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
19. Beau0fully
designed
infographics
are
one
of
the
more
popular
rich
content
types
today.
But
they
rely
on
social
more
than
search
to
gain
distribu0on.
20. (and
recorded
videos)
are
another
example
of
rich
content
too.
Webinars
Rich
content
consump2on
is
“aspira2onal”
—
less
than
half
of
the
people
who
register
for
a
webinar
actually
a$end.
Source:
ON24
Webinar
Benchmarks
Report,
2014
Edi0on
22. The
4
Waves
of
Content
Marke1ng
dynamically
subs2tuted
content
based
on
visitor’s
profile
2.
Rich
content
0me
content
sophis0ca0on
1.
Web
pages
3.
Personaliza2on
video,
infographics,
responsive
web,
HTML5
founda2on
of
digital
content
marke2ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
23. Personaliza1on
Can
Help,
But
Isn’t
a
Panacea
1. Need
data
on
new
prospects.
2. Need
data
about
new
content.
3. Things
change.
4. S>ll
a
probabilis>c
guess
—
what
happens
if
you
guess
wrong?
25. The
4
Waves
of
Content
Marke1ng
dynamically
subs2tuted
content
based
on
visitor’s
profile
2.
Rich
content
0me
content
sophis0ca0on
1.
Web
pages
3.
Personaliza2on
video,
infographics,
responsive
web,
HTML5
founda2on
of
digital
content
marke2ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
42. Immediate
engagement.
No
barrier
of
“fill
out
a
form.”
No
barrier
of
“install
our
app
on
your
phone.”
Just
an
intriguing
ques0on
and
a
simple
click
(tap)
to
begin…
43. This
game
is
a
responsive
web
marke0ng
app.
It
works
on
any
phone,
tablet,
or
computer
with
a
modern
browser.
It’s
lightweight
and
fast.
44. It
shows
off
the
poten0al
of
good
A/B
tes0ng.
But
unlike
just
reading
about
it,
it
invests
users
in
the
outcomes.
It
demonstrates
that
tes0ng
is
beber
than
guessing.
45. It
doesn’t
take
long
—
maybe
30-‐45
seconds.
“Progress
dots”
at
the
bobom
assure
users
that
this
is
a
quick
exercise.
But
because
it
engages
them,
it
is
memorable.
46. As
a
marketer,
you
appreciate
that
the
examples
in
this
game
have
other
benefits:
They
show
the
quality
of
work
produced
with
our
soOware
—
and
provide
social
proof
of
who
uses
our
soOware.
47. Wai0ng
un0l
the
end
to
share
the
score
keeps
users
engaged.
The
lesson
of
the
score:
users
can’t
predictably
guess
the
winner.
Scores
also
tap
a
bit
of
compe>>ve
energy
—
making
it
memorable.
48.
49. Only
now,
aOer
proving
the
value
of
the
content,
do
we
make
a
low-‐
hurdle
offer
—
tell
us
who
you
are,
and
we’ll
email
the
hypotheses.
Even
those
who
pass
had
a
useful
brand
experience.
50. When
this
email
arrives,
people
are
eager
to
read
it
—
they
want
to
know
the
experiments
that
they
are
now
“invested”
in
the
outcome.
This
is
demand
genera>on.
51. If
content
marke1ng
is
about
educa1ng
prospects,
let’s
take
inspira1on
from
great
teachers.
Ac>ve,
experien>al
learning
over
purely
passive,
didac0c
learning.
Great
teachers
don’t
just
drone
on
in
a
lecture
—
they
incorporate
construc>vist
learning
techniques
to
make
the
material
come
alive
in
the
minds
of
their
students.
52. Ask
Students
to
Predict
the
Outcome
of
an
Experiment
Beforehand,
and
They
Will
Remember
67. premium
passive
content
is
typically
gated
behind
a
form
eBooks
Webinars
Social
Media
Engagement
Axis
Business
Model
Axis
PAID/GATED
FREE/OPEN
White
Papers
Websites
Blogs
PASSIVE
INTERACTIVE
most
passive
content
is
free
and
low-‐engagement
68. premium
passive
content
is
typically
gated
behind
a
form
eBooks
Webinars
Social
Media
Engagement
Axis
Business
Model
Axis
PAID/GATED
FREEMIUM
FREE/OPEN
White
Papers
Websites
Blogs
PASSIVE
INTERACTIVE
most
passive
content
is
free
and
low-‐engagement
69. eBooks
Webinars
Contests
Sweepstakes
Interac1ve
eBooks
Games
Interac1ve
White
Papers
Social
Media
MARKETING
APPS
Assessment
Tools
Lookbooks
Galleries
Engagement
Axis
Business
Model
Axis
PAID/GATED
FREEMIUM
FREE/OPEN
White
Papers
Websites
Blogs
Na1ve
Mobile
Apps
Workbooks
U1li1es
Configurators
Calculators
Quizzes
Guided
Tours
PASSIVE
INTERACTIVE
na0ve
mobile
apps
are
inherently
gated
by
an
installa0on
premium
passive
content
is
typically
gated
behind
a
form
most
passive
content
is
free
and
low-‐engagement
70. Innova1on
in
Marke1ng
Touchpoints
Media
Messages
where
and
what
it
says
how
it
appears
most
digital
marke2ng
innova2on
to
date
(“the
medium
is
the
message”)
71. Innova1on
in
Marke1ng
Touchpoints
Media
Messages
Mechanisms
MARKETING
APPS
the
next
big
wave
of
marke2ng
innova2on
(“the
mechanism
is
the
message”)
where
and
what
it
says
how
it
appears
how
it
behaves
form
func0on
72. The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
dynamically
subs2tuted
content
based
on
visitor’s
profile
2.
Rich
content
0me
content
sophis0ca0on
1.
Web
pages
4.
Marke2ng
apps
3.
Personaliza2on
video,
infographics,
responsive
web,
HTML5
founda2on
of
digital
content
marke2ng
interac2ve
experiences
with
programma2c
flow
and
logic
73. The
4
Waves
of
Content
Marke1ng
dynamically
subs2tuted
content
based
on
visitor’s
profile
2.
Rich
content
0me
content
sophis0ca0on
1.
Web
pages
4.
Marke2ng
apps
3.
Personaliza2on
video,
infographics,
responsive
web,
HTML5
founda2on
of
digital
content
marke2ng
interac2ve
experiences
with
programma2c
flow
and
logic
Apps
collect
more
accurate
“intent”
data
from
visitors
—
feeding
be$er
personaliza2on
profiles
Going
up
this
axis
is
all
about
breaking
through
the
noise
74. The
4
Waves
of
Content
Marke1ng
dynamically
subs2tuted
content
based
on
visitor’s
profile
2.
Rich
content
0me
content
sophis0ca0on
1.
Web
pages
4.
Marke2ng
apps
3.
Personaliza2on
video,
infographics,
responsive
web,
HTML5
founda2on
of
digital
content
marke2ng
interac2ve
experiences
with
programma2c
flow
and
logic
Apps
collect
more
accurate
“intent”
data
from
visitors
—
feeding
be$er
personaliza2on
profiles
Going
up
this
axis
is
all
about
breaking
through
the
noise
Apps
make
it
easier
for
visitors
to
consume
the
most
relevant
content
in
bite-‐
sized
pieces
75. How
effec1ve
is
content
at
educa1ng
buyers?
2%!
93%
vs.
70%
13%!
15%!
64%!
6%!
0%!
2%!
5%!
48%!
45%!
70%!
60%!
50%!
40%!
30%!
20%!
10%!
0%!
Very
ineffective!
Somewhat
ineffect.!
Neither! Somewhat
effect.!
Very effective!
Passive! Interactive!
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
76. How
effec1ve
is
content
at
differen1a1ng
the
firm?
2%!
88%
20%!
vs.
55%
23%!
45%!
10%!
0%!
2%!
10%!
55%!
33%!
60%!
50%!
40%!
30%!
20%!
10%!
0%!
Very
ineffective!
Somewhat
ineffect.!
Neither! Somewhat
effect.!
Very effective!
Passive! Interactive!
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
77. How
well
does
content
convert
visitors?
3%!
70%
22%!
vs.
36%
39%!
32%!
4%!
0%!
7%!
23%!
56%!
14%!
60%!
50%!
40%!
30%!
20%!
10%!
0%!
Very poorly! Moderately
poorly!
Neutral! Moderately
well!
Very well!
Passive! Interactive!
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
78. How
frequently
is
content
shared
by
visitors?
6%!
38%! 39%!
38%
15%!
vs.
17%
2%!
5%!
7%!
50%!
21%!
17%!
60%!
50%!
40%!
30%!
20%!
10%!
0%!
Very
infrequently!
Infrequently! Neutral! Frequently! Very
frequently!
Passive! Interactive!
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014